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Razer is reportedly working on a phone just for gamers

Razer is known for its high-end gaming devices. The company has desktops and laptops, keyboards and mice, power banks and even projection systems aimed at core gamers. This past January, however, Razer acquired Nextbit and its “cloud phone” called th…




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Animation Nodes 2.0 for Blender released

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A new version of the free parametric animation add-on for Blender developed by Jacques Lucke and extended by other artists is out, bringing significant speed optimizations, features designed for motion graphics (various falloff effects, text animation options, etc.), and more. The author is asking f…


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Epic on the Unreal Engine short film – Hard Day’s Night

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FXGuide has published an article going behind the scenes of Hard Day’s Night, a short film to promote the upcoming game Fortnite. The 132 shot animation was created by Epic using Unreal Engine. The production demonstrates the use of the real-time engine’s ability to combine traditional C…

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Rick O’Conner – ILM Animation Supervisor

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Art of VFX speaks with ILM Animation Supervisor, Rick O’Conner about working on the latest film in the Transformers series, The Last Knight. The full interview can be read via the Art of VFX website….

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Houdini interface video game framework

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Lead FX TD Anatolii Iudanov, author of the Houdini VEX raytracer and recent “How to animate cube in Houdini” tutorial, has come up with another creative project: a framework that unlocks Houdini’s procedural capabilities for node-based (literally) video game creation. According to …