February 2014

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FurryBall 4.6

FurryBall is unique real-time GPU production quality final frame renderer with advanced rendering techniques, implemented directly into Maya and 3ds Max, with stanalone and network rendering and multi GPU support. http://furryball.aaa-studio.eu/news/furryball46Released.html


Digital Tutors – Animating with the Forces of Nature in After Effects

Duration: 3h 50m – Level: Advanced – Project Files: Included – Format: MP4 In this series of tutorials, we will learn how to create typographic animations that appear to be affected by different forces in nature. We start out with magnetism, a force that is relatively easy to make look realistic. We then follow that […]


Aleso3D – Vray Interior Lighting

This is a Video tutorial with Vray and 3ds Max, topics covered in this Video: Vray Ies – Vray HDRI – Vray Dome Light – Vray Camera – Render Settings – Materials Tips – Post-production This file contains: Full Vray Interior Scenes for 3ds max 2010 and above Video Tutorial for lighting Setup Senes with more than 40 3d models fully […]


V-ray 3.0.1 for 3ds max 2014

Built to meet the creative demands of CG artists and designers, V-Ray 3.0 for 3ds Max is a comprehensive physically-based lighting, shading, and rendering toolkit with seamless integration into Autodesk 3ds Max. Focused on artist productivity and modern CG workflows, V-Ray 3.0 introduces a powerful set of new features and improvements including Faster Rendering Performance, […]


Beatframes – Making of 3D Sportscar Tutorial

Used programs: • 3Ds Max 2011 + Vray • After Effects Unfortunately we can’t include the delivery into the cost — it is paid separately as it’s cost differs from country to country. As for the “Making of 3D sportcar” product: It is a DVD packed into a plastic case which contains information on the creating of […]


Max Cookie – Disassembling a creature with PFlow

In this video for 3ds max well talk about mesh disassembling done using Particle Flow but this time well focus on Particle Skinner modifier and Data Operator to do it. In Disassembling a creature with PFlow tutorial well disassemble the Abix character done by Pepeland using Particle Flow. To break it in pieces well use […]